Тип | Имя | Описание |
| AddEdge(Shell, Vector3D, Vector3D) | |
| AddEdge(Shell, Vector3D, Vector3D, Int32) | |
| AddFace(Shell, List<Vector3D>) | |
| AddFace(Shell, List<Vector3D>, Int32) | |
| AddFace(Shell, List<Vector3D>, Int32, Int32) | |
| AddFace(Shell, List<Vector3D>, List<Int32>, Int32) | |
| AddVertex(Shell, Vector3D) | |
| Circle(Double, Int32) | |
| Copy(Shell, Shell) | |
| CreateModel3D(Shell, Vector3D, Color) | |
| Cube(Double, Double, Double) | |
| Cylinder(Double, Double, Double, Int32) | |
| Difference(Shell, Shell) | |
| Equals(Object) | Определяет, равен ли заданный объект текущему объекту. (Наследуется от Object.) |
| Extrude(Double, Face) | |
| Extrude(Double, Shell) | |
| FaceTriangulation(IEnumerable<Face>, Vector3D, List<Vector3F>, List<Vector3F>, List<Int32>) | |
| FaceTriangulation(Face, Vector3D, List<Vector3F>, List<Int32>) | |
| Flip(Shell) | |
| GetHashCode() | Служит хэш-функцией по умолчанию. (Наследуется от Object.) |
| GetPosOnFace(Face, Vector3D) | |
| GetType() | Возвращает объект Type для текущего экземпляра. (Наследуется от Object.) |
| Intersection(Shell, Shell) | |
| IsCCW(Vector2D, Vector2D, Vector2D) | |
| IsCCW(List<Vector2D>) | |
| IsSolid(Shell) | |
| IsValidTriangle(Vector2D, Vector2D, Vector2D) | |
| LoadFromStg(Shell, StgNode) | |
| MassProperties(Shell, Double, Vector3D, Vector3D, Vector3D) | |
| Multmatrix(Matrix, Shell) | |
| Polygon(Vector3D[]) | |
| PosInsideSolid(Shell, Vector3D, Int32) | |
| PosInsideSolid(Shell, Vector3D) | |
| RemoveEdge(Shell, Edge) | |
| RemoveFace(Shell, Face) | |
| RemoveFaces(Shell, IEnumerable<Face>) | |
| Rotate(Double, Double, Double, Shell) | |
| SaveToStg(Shell, StgNode) | |
| Scale(Double, Shell) | |
| Separate(Shell) | |
| Slice(Shell, Plane) | |
| SolidInfo(Shell, Int32, Int32, Int32, Int32) | |
| Sphere(Double, Int32, Int32) | |
| ToString() | Возвращает строку, представляющую текущий объект. (Наследуется от Object.) |
| Translate(Double, Double, Double, Shell) | |
| Union(Shell, Shell) | |