======Метод OpenglDeviceContext.OnDrawUserIndexedPrimitives(PrimitiveType, Vector3F[], Vector3F[], Int32, Int32, Int32[], Int32, Int32)====== * **Пространство имен:** [[developers:references:topomatic.cad.view|Topomatic.Cad.View]] * **Сборка:** Topomatic.Cad.View (в Topomatic.Cad.View.dll) =====Синтаксис===== public void OnDrawUserIndexedPrimitives(PrimitiveType primitiveType, Vector3F[] vertexData, Vector3F[] normalData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount) **Параметры** * //primitiveType// * Тип: [[developers:references:topomatic.cad.foundation.primitivetype|Topomatic.Cad.Foundation.PrimitiveType]] * //vertexData// * Тип: [[developers:references:topomatic.cad.foundation.vector3f|Topomatic.Cad.Foundation.Vector3F]][] * //normalData// * Тип: [[developers:references:topomatic.cad.foundation.vector3f|Topomatic.Cad.Foundation.Vector3F]][] * //vertexOffset// * Тип: System.Int32 * //numVertices// * Тип: System.Int32 * //indexData// * Тип: System.Int32[] * //indexOffset// * Тип: System.Int32 * //primitiveCount// * Тип: System.Int32