Тип | Имя | Описание |
| CalculateAsymmetricTurnoutPositions(TurnoutDirection, Vector2D, Vector2D, TurnoutSideType, TurnoutRotation, Boolean, Double, Double, Double, Double, Double, Double, Vector2D, Vector2D, Vector2D, Vector2D, Vector2D) | |
| CalculateDeafCrossTurnoutPositions(TurnoutDirection, TurnoutSideType, Vector2D, Vector2D, Double, Double, Double, Vector2D, Vector2D, Vector2D, Vector2D) | |
| CalculateDoubleCrossTurnoutPositions(TurnoutDirection, TurnoutSideType, Vector2D, Vector2D, Double, Double, Double, Vector2D, Vector2D, Vector2D, Vector2D) | |
| CalculateFoulingPointPosition(Alignment, Alignment, Vector2D, Vector2D, Double, Double, Double, Vector2D) | |
| CalculatePositionAndDirection(Alignment, Double, Vector2D, Vector2D) | |
| CalculateSimpleTurnoutPositions(TurnoutDirection, TurnoutSideType, TurnoutRotation, Vector2D, Vector2D, Double, Double, Double, Vector2D, Vector2D, Vector2D, Vector2D) | |
| CalculateSymmetricTurnoutPositions(TurnoutDirection, TurnoutSideType, TurnoutRotation, Vector2D, Vector2D, Double, Double, Double, Vector2D, Vector2D, Vector2D, Vector2D) | |
| CalculateTextOffset(Vector2D, Vector2D, Vector2D) | |
| CalculateTextPosition(Vector2D, Vector2D, Vector2D) | |
| Equals(Object) | Определяет, равен ли заданный объект текущему объекту. (Наследуется от Object.) |
| GetHashCode() | Служит хэш-функцией по умолчанию. (Наследуется от Object.) |
| GetType() | Возвращает объект Type для текущего экземпляра. (Наследуется от Object.) |
| RefreshPointSign(GridironElement) | |
| ToString() | Возвращает строку, представляющую текущий объект. (Наследуется от Object.) |