======Метод TriangleOverlayOperation.Execute(GeometryRenewSurfaceBuilder, IList, Double, Int32)====== * **Пространство имен:** [[developers:references:topomatic.alg.road.runtime.tools|Topomatic.Alg.Road.Runtime.Tools]] * **Сборка:** Topomatic.Alg.Road.Runtime (в Topomatic.Alg.Road.Runtime.dll) =====Синтаксис===== public bool Execute(GeometryRenewSurfaceBuilder builder, IList layers, double maxFrez, int builder_triangle) **Параметры** * //builder// * Тип: [[developers:references:topomatic.alg.road.runtime.tools.geometryrenewsurfacebuilder|Topomatic.Alg.Road.Runtime.Tools.GeometryRenewSurfaceBuilder]] * //layers// * Тип: [[developers:references:system.collections.generic.ilist_1|System.Collections.Generic.IList]]<[[developers:references:topomatic.crs.road.irenewlayer|Topomatic.Crs.Road.IRenewLayer]]> * //maxFrez// * Тип: [[developers:references:system.double|System.Double]] * //builder_triangle// * Тип: [[developers:references:system.int32|System.Int32]] **Возвращаемое значение** * Тип: [[developers:references:system.boolean|System.Boolean]]