Тип | Имя | Описание |
| Barycentric(Vector3D, Vector3D, Vector3D, Double, Double) | |
| Barycentric(Vector3D, Vector3D, Vector3D, Double, Double, Vector3D) | |
| CatmullRom(Vector3D, Vector3D, Vector3D, Vector3D, Double, Vector3D) | |
| CatmullRom(Vector3D, Vector3D, Vector3D, Vector3D, Double) | |
| Clamp(Vector3D, Vector3D, Vector3D, Vector3D) | |
| Clamp(Vector3D, Vector3D, Vector3D) | |
| Cross(Vector3D, Vector3D, Vector3D) | |
| Cross(Vector3D, Vector3D) | |
| Distance(Vector3D, Vector3D) | |
| Distance(Vector3D, Vector3D, Double) | |
| DistanceSquared(Vector3D, Vector3D) | |
| DistanceSquared(Vector3D, Vector3D, Double) | |
| Dot(Vector3D, Vector3D) | |
| Dot(Vector3D, Vector3D, Double) | |
| Equals(Vector3D) | |
| Equals(Object) | (Переопределяет Object.Equals(Object).) |
| EqualsEps(Vector3D, Double) | |
| EqualsEps(Vector3D) | |
| GetHashCode() | (Переопределяет Object.GetHashCode().) |
| GetType() | Возвращает объект Type для текущего экземпляра. (Наследуется от Object.) |
| Hermite(Vector3D, Vector3D, Vector3D, Vector3D, Double, Vector3D) | |
| Hermite(Vector3D, Vector3D, Vector3D, Vector3D, Double) | |
| Lerp(Vector3D, Vector3D, Double, Vector3D) | |
| Lerp(Vector3D, Vector3D, Double) | |
| LoadFromStg(StgNode, Vector3D) | |
| LoadFromStg(StgNode) | |
| LoadFromStream(BinaryReader) | |
| Max(Vector3D, Vector3D) | |
| Max(Vector3D, Vector3D, Vector3D) | |
| Min(Vector3D, Vector3D, Vector3D) | |
| Min(Vector3D, Vector3D) | |
| Normalize(Vector3D, Vector3D) | |
| Normalize(Vector3D) | |
| Normalize() | |
| Reflect(Vector3D, Vector3D, Vector3D) | |
| Reflect(Vector3D, Vector3D) | |
| RotateOZ(Double) | |
| RotateOZ(Double, Double) | |
| RotateOZAt(Double, Vector2D) | |
| RotateOZAt(Double, Double, Vector2D) | |
| SaveToStg(Vector3D, StgNode) | |
| SaveToStg(StgNode, Vector3D) | |
| SaveToStg(Vector3D, StgNode, Vector3D) | |
| SaveToStg(StgNode) | |
| SaveToStream(Vector3D, BinaryWriter) | |
| SaveToStream(BinaryWriter) | |
| SmoothStep(Vector3D, Vector3D, Double) | |
| SmoothStep(Vector3D, Vector3D, Double, Vector3D) | |
| Subtract(Vector3D, Vector3D, Vector3D) | |
| ToString() | (Переопределяет Object.ToString().) |
| Transform(Vector3D, Matrix, Vector3D) | |
| Transform(Vector3D[], Matrix, Vector3D[]) | |
| Transform(Vector3D, Matrix) | |
| Transform(Vector3D[], Int32, Matrix, Vector3D[], Int32, Int32) | |
| TransformNormal(Vector3D, Matrix, Vector3D) | |
| TransformNormal(Vector3D, Matrix) | |
| TransformNormal(Vector3D[], Matrix, Vector3D[]) | |
| TransformNormal(Vector3D[], Int32, Matrix, Vector3D[], Int32, Int32) | |